Azure Guardian's Plate. While wearing his armor, critical hits against Alexander become normal hits.
Warding Plate. (1/Long Rest) When Alexander is targeted by an attack or forced to make a Dexterity saving throw, he may use his reaction to gain a +2 bonus to AC and Dexterity saving throws until the end of the current turn.
Resolve of the Commander. Alexander has advantage on saving throws against being charmed, frightened, and stunned. If Alexander fails one of these saving throws, he may immediately use Indomitable without expending a use.
Indomitable. (2/Day) Alexander rerolls a failed saving throw.
Multiattack. Alexander makes three attacks with Zephyr, his Halberd, or his Hand Crossbow.
Zephyr. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage or 12 (1d10 + 6) if two handing.
- Sap. A creature hit by Zephyr has disadvantage on its next attack roll before the start of Alexander's next turn.
Zephyr's Lunge. (1/Short Rest) As an action, Alexander moves up to 20 feet toward a creature he can see and immediately makes one Zephyr attack against it.
Halberd. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage.
Hand Crossbow. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Second Wind. 1/short rest Alexander regains 20 hit points.
Beck's Command. (Recharge 5–6) Up to three allied creatures within 30 feet that can hear Alexander may immediately use their reaction to move up to half their speed without provoking opportunity attacks.
Parry. Alexander adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.
Legendary Resistance. (1/Day) If Alexander fails a saving throw, he can choose to succeed instead.
Blade Dash. Alexander moves up to twice his speed without provoking opportunity attacks. During this movement, he may make one melee weapon attack against each creature that comes within his reach. Each creature may only be targeted once by this action.
Description
Commander Alexander Beck served as leader of the Azure Knights for decades and fought beside King Damian II in the rebellion that granted him the throne and as his commander in the years leading to the end of the hundred year war with the elves. Beck spent much of his life in service to the crown, leading from the front lines rather than from behind them. Stories of Beck have spread throughout the kingdom. Soldiers tell of him holding an adult dragon at bay while others escaped, slaying a loup garou before running down mounted thieves on foot, and surviving battles that should have claimed his life many times over. Unlike many commanders, Beck abandoned armor and equipment of greater power in favor of the blue plate and traditions of the Azure Knights. His coat of arms bears a dragon skull supported by outstretched dragon wings upon an azure field, a symbol recognized throughout the kingdom.
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