Large Monstrosity, Chaotic Neutral
Armor Class 12 Natural armor
Hit Points 52 (10d10 + 2)
Speed
STR
13 (+1)
DEX
11 (+0)
CON
15 (+2)
INT
8 (-1)
WIS
17 (+3)
CHA
9 (-1)
Saving Throws WIS +5
Senses Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Blip is a 4-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +4 to hit with spell attacks). The Blip has following Warlock spells prepared:
Cantrips (at will): Blight(homebrew(blight:)<- is name)
1st level (6 slots): Sleep

2nd level (4 slots): speeding Arrows(homebrew)

3rd level (3 slots): Speeding Arrows(homebrew)(lvl. 3), Cure Wounds

Actions

Mimic. YOU CAN ONLY USE THIS ACTION FRICE!!!! When you cast a spell, you can use this bonus action to instead use it with a spell slot that is one lower than the spell.

Swallow. Melee Weapon Attack: +5 to hit, reach 5 ft., 2 targets. Hit: 11 (2d8 + 3) bludgeoning damage.

Bonus Actions

Second Wind. You have a pool of d10s. As a bonus action, you can roll as many of the d10s in the pool of the d10s to heal yourself in a bonus action.

Mimic. YOU CAN ONLY USE THIS ACTION FRICE!!!! When you cast a spell, you can use this bonus action to instead use it with a spell slot that is one lower than the spell.

Reactions

 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Blip lives in a swamp with a hut. He used to be a normal frog, but a magical crystal was washed away and lost by a flood, poisoning the rivers with the magic. Blip was just chilling in the swamp, when he got mutated. Apparently, the crystal seemed to come from the nearby town so he attacks the town with his powers he Dosen't want. He will never walk past an advantage over his enemies.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

milseisfaraway

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