Large Beast, Unaligned
Armor Class 14 Natural Armor
Hit Points 42 (4d10 + 20)
Speed 40 ft., Climb 15 ft. mountainous terrain
STR
15 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws CHA +3
Skills Athletics +5, Intimidation +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons, Damage from Spells
Damage Immunities Force
Senses Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Charge. If the coal bull moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2d4 piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away.

Tough Hide. The coal bull is resistant to all damage from spells and magical weapons, and is immune to force damage.

Actions

Multiattack. The coal bull makes one Gore attack and one Hoof attack.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 16 (3d8 + 3) piercing damage. 

Hoof. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 11 (1d8 + 6) bludgeoning damage.

Description

Coal bulls are large bulls that live near mountains. Named after their preferred sustenance, as well as their pitch-black hide. These bulls will spend their times in herds of five or six, digging up mountains for small patches of coal using their horns, which they then feast on, biting into them with their immensely powerful teeth and jaws. Coal bulls are extremely territorial, attacking any other bulls or creatures it judges as a threat that enter its feeding grounds. 

Coal bull hides are resistant to all magical effects and, although losing much of its original ability once cut from the bull,  are thus sought after by merchants, smiths, and nobles alike. 

Habitat: Mountain

Fittler

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