Medium Construct, Unaligned
AC 13 natural clay    Initiative +0 (10)
HP 52 (8d8 + 16)
Speed 30 ft.
Mod Save
STR 16 +3 +11
DEX 10 +0 +0
CON 16 +3 +11
Mod Save
INT 8 −1 −1
WIS 10 +0 +0
CHA 14 +2 +2
Skills Performance +5
Resistances Fire
Immunities Poison; Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common
CR 3 (XP 700; PB +2)
Traits

Constructed Resilience Cornelius Topper Popper does not need to eat, drink, breathe, or sleep.

Heated Core Cornelius’s body radiates a gentle furnace-like warmth. Friendly creatures within 5 feet of him have advantage on ability checks and saving throws made to endure extreme cold weather.

Flame-Licked Strikes Cornelius’s melee weapon attacks deal an extra 1 fire damage.

Reliable Frame Cornelius has advantage on Strength checks made to lift, push, drag, or carry objects. His carrying capacity is 480 pounds.

Repair Assistant Cornelius and allies have advantage on ability checks related to repairing cornelius.

Theatrical and Expressive Despite his hulking construction, Cornelius moves with dramatic flair and emotional exaggeration. He has advantage on Charisma (Performance) checks.

Actions

Slam Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage plus 1 fire damage.

Bonus Actions

Play It Hot (Recharge 5–6) Cornelius lets out a gravelly laugh and stokes the heat in his chest. Until the start of his next turn, creatures of his choice within 5 feet gain resistance to cold damage.

DiggDoug

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