| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 16 | +3 | +3 |
| CON | 14 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 8 | −1 | −1 |
| CHA | 1 | −5 | −5 |
Honk. While in an active or agitated state, the Gooze rolls 1d6 at the start of each of its turns. On a 6, it screams and all creatures within 15 feet of the gooze must make a Constitution saving throw (DC 12) or be Deafened until the start of the gooze's next turn.
Friend of the Ooze. The Gooze can communicate with Oozes within 30 feet as if it shared a common language. While Oozes are not automatically Friendly to the Gooze, they do not see it as food.
Beak Strike. Melee Attack Roll: +5 to hit, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.
Wing Attack. Melee Attack Roll: +3 to hit, reach 15 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.
Manifest Ooze Form (2/Day). As a Bonus Action, the Gooze manifests its Ooze Form for up to 1 minute or until it uses a Bonus Action to return to normal. While in this form, the Gooze gains the following benefits:
- The Gooze becomes amorphous, able to move through a space as narrow as 1 inch without expending extra movement.
- The Gooze gains immunity to the Charmed, Grappled, Restrained conditions.
- The Gooze gains an additional 30 feet of Blindsight.
Description
This majest... HONK. $%@!, whatever—it's a $%@!ing goose or at least it was... Now its identity is... SPLONK... a bit more amorphous.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/13/2026 7:04:24 PM
|
4
|
0
|
Alpha
|
Coming Soon
|
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