Medium Humanoid (Dragonborn), Chaotic Evil
Armor Class 16 (Unarmored Defense)
Hit Points 75 (10d8 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +7, CON +6
Skills Athletics +5, Perception +2
Gear Greataxe
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages Common, Draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Reckless: At the start of its turn, the dragonborn can gain advantage on melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Unarmored Defense: While it isn’t wearing armor, the dragonborn’s AC includes its Constitution modifier.

Resistances: Damage type chosen for the Draconic Origin trait below.

Draconic Origin: The half-dragon is related to a type of dragon associated with one of the following damage types (DM’s choice): Acid, Cold, Fire, Lightning, or Poison. This choice affects other aspects of the stat block.

Actions

Multiattack: While raging, the dragonborn makes two attacks: one with its Greataxe and one with its Claw.

Greataxe: Melee Attack Roll: +7, reach 5 ft. Hit: (1d12 + 4) Slashing damage.

Claw: Melee Attack Roll: +7, reach 3 ft. Hit: (1d4 + 4) Slashing damage plus (1d4) damage of the type chosen for the Draconic Origin trait (Only apply elemental damage while raging).

Elemental Breath: (Recharge 3–4). Dexterity Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: (3d6) damage of the type chosen for the Draconic Origin trait. Success: Half damage.

Plasma Breath (1 Charge): Dexterity Saving Throw: DC 14, each creature in a 30-foot Line. Failure: (5d4) damage of 3d4 Lightning 2d4 Fire that ignores resistance and reduces Immunity to half damage. Success: Half damage, Quarter damage against Immunity.

Bonus Actions

Rage: The dragonborn enters a rage that lasts for 1 minute or until the dragonborn is incapacitated. While raging, the dragonborn gains the following benefits:

  • It has advantage on Strength checks and Strength saving throws.
  • It has resistance to bludgeoning, piercing, and slashing damage
  • It can’t be charmed or frightened
  • It gains the ability to unleash a Plasma Breath attack, can only be used on a round not spent activating rage.
MagnusEztrafore

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