Medium Or Small Humanoid, Any Evil Alignment
Armor Class 15
Hit Points 16 (2d12 + 4)
Speed 30 ft., Fly 35 ft.
STR
11 (+0)
DEX
12 (+1)
CON
11 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Damage Vulnerabilities Fire, Lightning, Thunder
Damage Resistances Cold, Force, Radiant
Senses Passive Perception 14
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Corrosion. When a target creature suffers damage from this creature, the target creature will have its max HP reduced by a quarter (rounding down) of the damage dealt. The affected creature can restore their max HP by dealing damage to any creature that can apply Corrosion. This effect will be removed after a Long Rest.

Lurking. This creature can hide when not in combat, and may only be revealed by a creature with Passive Perception of 15 or more or a Perception check with a DC of 15. If this creature has not been revealed, on a round it would attack and reveal itself, it will have advantage on the attack roll, and any attacks that directly target this creature will have disadvantage on attack rolls.

Actions

Corrosive Dagger. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage..

Description

A creature warped by the black tide, driven solely by an insatiable thirst for bloodshed. Knowledge that once could have served humanity has inverted into civilization's foe. Specializing in ambush and strategic maneuvres, they hover like ravenous vultures, craving to deliver fresh sacrifices to the black tide.

Previous Versions

Name Date Modified Views Adds Version Actions
6/13/2026 9:26:49 PM
6
1
--
Coming Soon

Monster Tags: MinionTitanambushersoldier

SirStaby

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