Large Monstrosity, Any Evil Alignment
AC 12    Initiative +2 (12)
HP 60 (7d10 + 22)
Speed 30 ft., Fly 80 ft.
Mod Save
STR 18 +4 +4
DEX 15 +2 +2
CON 16 +3 +3
Mod Save
INT 2 −4 −4
WIS 13 +1 +1
CHA 8 −1 −1
Vulnerabilities Fire, Psychic
Resistances Cold, Lightning, Radiant
Senses Passive Perception 15
Languages None
CR 3 (XP 700; PB +2)
Traits

Icon of Evernight. When this creature reaches half of its HP, it will attempt to call for reinforcements. If there are any Black Tide creatures of lower rank that can respond, two lower ranking Black Tide creatures will join the fight to support the Dark Sun Gryphon.

Corrosion. When a target creature suffers damage from this creature, the target creature will have its max HP reduced by a quarter (rounding down) of the damage dealt. The affected creature can restore their max HP by dealing damage to any creature that can apply Corrosion. This effect will be removed after a Long Rest.

Actions

Multiattack. The Dark Sun Gryphon makes two Rend attacks or one Rend attack and one Blacklight Emission attack.

Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Piercing damage. 

Blacklight Emission (Recharge 4 turns). Dexterity Saving Throw: DC 16, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 15 (5d6) Force damage. Success: Half damage.

Description

Noontide Gryphon corroded by the black tide, driven solely by an insatiable thirst for bloodshed. Even after losing Aquila's blessings, the inexhaustible energy within the black tide has turned it into something even more horrifying.

Previous Versions

Name Date Modified Views Adds Version Actions
6/14/2026 1:29:28 PM
7
1
1
Coming Soon

Monster Tags: Titanmonstrosityleader

SirStaby

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