Class: Rouge. Ahmose is Considered a 1st Level Rouge.
Adrenaline Surge. At the Start of his Turn Ahmose can Choose one Creature he can See within 30 ft of him. Until the start of his Next Turn he is Frightened of that Creature and his walking speed is Doubled.
Autorevival. If Ahmose Dies he Revives as a Matured Opteran at the End of his Next Turn
Many Footed. Ahmose has Advantage on saving throws made to maintain Balance and avoid the Prone condition.
Sneak Attack (1/Turn). If Ahmose hits a Creature with a Weapon attack and has advantage on the attack roll, or is within 5 ft of an ally of him that isn't Incapacitated and he Doesn't have Disadvantage on the attack Rolls, he deals an additional 3 (1d6) damage.
Whip. MeleeWeapon Attack: +4 to hit, reach 10 ft. one target. Hit: 4 (1d4+2) Slashing damage.
String Shot (2/Day). Ahmose Force all creatures in a 15 ft cone to make a DC 11 Dexterity Saving Throw or Become Restrained for 1 Minute.
Disengage. Ahmose take the Disengage Action.
Slip Away (Recharge 6). When Ahmose is attacked by a Creature within 5 ft of him, if the attack hits he can Choose to Gain Resistance to the Damage and Move up to half his Speed without Provoking Opportunity Attacks.
Description
Survivors allow you to control how players will engage with a horror adventure. The stat blocks in the following section are designed to be easy-to-use characters with a hint of talent but little that makes them remarkable:
Sneaks survive by their wits and are often charlatans or petty thieves.
The Bugs Survivor
Previous Versions
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