Large Construct, Lawful Good
AC 20    Initiative +9 (19)
HP 252 (24d10 + 120)
Speed 30 ft.
Mod Save
STR 24 +7 +12
DEX 9 −1 −1
CON 22 +6 +6
Mod Save
INT 6 −2 −2
WIS 12 +1 +1
CHA 4 −3 +2
Skills Athletics +12, Insight +6
Resistances Piercing and Slashing from nonmagical attacks
Immunities Fire, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft.; Passive Perception 10
Languages Understands Celestial, Common, and Elvish but can’t speak
CR 14 (XP 11,500; PB +5)
Traits

Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Azaeus Armor. No attack has advantage against the golem.

Actions

Multiattack. The golem makes two attacks, using its Azaeus Greatsword or Fiery Bolt in any combination.

Azaeus Greatsword. Melee Attack Roll: +12, reach 10 ft. Hit: (2d6 + 7) Slashing damage plus (2d10) Fire damage. The Azaeus Greasword scores a critical hit on a 19 or 20.

Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.

Bonus Actions

Divine Smite (5/day). The target takes an extra (2d8) Fire damage. The damage increases by 1d8 if the target is an celestial, undead or servant of Murok.

Divine Sense (3/day). As a Bonus Action, the golem opens its awareness to detect Celestials and Undead. For the next 10 minutes or until it has the Incapacitated condition, the golem know the location of any creature of those types within 60 feet of itself, and it know its creature type. Within the same radius, it also detects the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.

Habitat: Any

AmyArmstro

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