Armor Class
14
Hit Points
93
(11d8 + 44)
Speed
30 ft.
STR
14
(+2)
DEX
14
(+2)
CON
20
(+5)
INT
14
(+2)
WIS
14
(+2)
CHA
14
(+2)
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Understands the languages of its creator but can't speak
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Adaptive Armaments. If the golem is damaged by an attack, the golem's attacks deal an additional 1d6 of the same damage type.
Adaptive Armour. If the golem is damaged by an attack, it becomes resistant to that damage type for the next 24 hours.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Actions
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 2) bludgeoning damage.
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