| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 15 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 14 | +2 | +2 |
| CHA | 8 | −1 | −1 |
Barren Camouflage. The owlet has advantage on Dexterity (Stealth) checks made to hide in rocky or hilly terrain, especially among dead trees.
Keen Hearing and Sight. The owlet has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Marrow-Mind Connection (1/Day). As an action, the owlet can magically establish a telepathic link with up to 6 willing or incapacitated creatures it can see within 120 feet of it. The bond lasts for 1 hour, or until the owlet dies or dismisses it as a bonus action. While the bond is active, all linked creatures can communicate telepathically with one another over any distance on the same plane. If the owlet uses its Keen Hearing and Sight trait to detect a target, all creatures in the network instantly share that sensory information.
Shattering Drop. If the owlet is flying and drops a creature or object from at least 20 feet up onto a hard surface, the target takes an extra 2d6 bludgeoning damage.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is prone, this attack deals an extra 3 (1d6) damage as the owlet picks at exposed marrow.
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage, and the target is grappled (escape DC 11) if it is a Small or smaller creature. Until this grapple ends, the target is restrained, and the owlet can't use its talons on another target.
Death from Above (Recharge 5-6). The owlet moves up to its fly speed. During this movement, it can move through the space of a Small or smaller creature. That creature must succeed on a DC 11 Strength saving throw or be grappled and immediately carried up to 20 feet into the air before the owlet releases it.
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