Medium Humanoid, Any Alignment
Armor Class 11 Natural Armor
Hit Points 8 (1d8)
Speed 35 ft., Swim 10 ft., Climb 5 ft.
STR
12 (+1)
DEX
12 (+1)
CON
11 (+0)
INT
14 (+2)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws STR +4, DEX +4, CON +2, INT +6, WIS +6, CHA +2
Senses Darkvision 30, Passive Perception 12
Languages Common Universe Standard, Zabaani English
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits
 Sunlight sensitivity: While in sunlight, Christof has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Nearsightedness: Unless they are wearing glasses, Christof has disadvantage on attack rolls, enemies have advantage on attack rolls against them, and they automatically fail any ability checks requiring sight.
Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.

Action Ranged Attack. Ranged Weapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Human

AskewedBlade