Medium Dragon, Unaligned
AC 16    Initiative +2 (12)
HP 45 (3d8 + 6)
Speed 30 ft., Swim 40 ft.
Mod Save
STR 16 +3 +6
DEX 14 +2 +5
CON 14 +2 +5
Mod Save
INT 6 −2 −2
WIS 12 +1 +4
CHA 7 −2 −2
Skills Athletics +5, Perception +3
Resistances Acid
Immunities Cold; Grappled, Restrained
Senses Passive Perception 13
Languages None
CR 5 (XP 1,800; PB +3)
Traits

Amphibious

The baby water dragon can breathe both air and water.

Natural Swimmer

The dragon ignores difficult terrain caused by water and can Dash as a bonus action while swimming.

Slippery Scales

Opportunity attacks against the dragon are made with disadvantage while it is in water.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 9 (2d6 + 3) piercing damage plus 4 (1d8) acid damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 7 (1d8 + 3) slashing damage.

Water Jet (Recharge 5–6)

The dragon exhales a concentrated stream of pressurized water in a 30-foot line that is 5 feet wide.

Each creature in the line must make a DC 13 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much on a successful one.

A creature that fails the save is pushed up to 10 feet away from the dragon.

Bonus Actions

Splash Away

While in water, the dragon moves up to half its swim speed without provoking opportunity attacks.

Reactions

Protective Current

When a creature the dragon can see makes a melee attack against it, the dragon conjures a burst of water. The attacker must succeed on a DC 13 Strength saving throw or have disadvantage on that attack roll.

Habitat: Forest

hezekiahpatterson98

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