Medium or Small Humanoid (Elf), Lawful Evil
AC 15 Studded Leather    Initiative +3 (13)
HP 65 (10d8 + 20)
Speed 30 ft.
Mod Save
STR 15 +2 +4
DEX 16 +3 +5
CON 14 +2 +2
Mod Save
INT 16 +3 +3
WIS 11 +0 +2
CHA 14 +2 +2
Skills Athletics +4, Deception +4, Insight +2, Investigation +5, Stealth +7
Senses Darkvision; Passive Perception 10
Languages Common, Thieves' Cant
CR 2 (XP 450; PB +2)
Traits

Favored Enemy (Humanoid): Alexander gains a +2 bonus to damage rolls against humanoids and advantage on Wisdom (Survival) checks to track them.

Natural Explorer (Forest): Alexander ignores difficult terrain in forests and has advantage on initiative rolls while in a forest, plus advantage on Wisdom checks related to survival in forests.

Fighting Style - Archery: Alexander gains a +2 bonus to attack rolls he makes with a ranged weapon.

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Longbow in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Longbow. Ranged Attack Roll: +5, range 30/90 ft. Hit: 6 (1d8 + 3) Piercing damage.

Hunter's Mark

Detect Magic

Goodberry

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

Description

Alexander wasn't always a bandit captain. That came later—after Eurydice.

He was a genuine ranger once, a protector of the borderlands between civilization and wilderness. Then he met her in a tavern in Waterdeep: Eurydice, a Tiefling rogue with violet eyes and a crooked smile that made him forget why he'd ever preferred the solitude of the forests. For a year, they were inseparable. She taught him the art of deception and quick movement through crowds; he showed her the beauty of a sunrise over untamed lands.

But the life of a rogue and the life of a ranger don't blend well. She vanished one morning, leaving only a note: *"I'm sorry. This isn't the life I was meant to live."* Alexander spent weeks tracking her, using every skill at his disposal, only to learn she'd taken on work with a crew of thieves headed toward the Golden Vault.

The pain of abandonment twisted something in him. When the opportunity arose to lead a crew of outlaws, Alexander took it—telling himself it was a way to stay informed, to perhaps find Eurydice again. But the power of command suited him in ways he didn't expect, and the line between good ranger and ambitious captain blurred.

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