Armor Class
10
Hit Points
22
(3d10 + 6)
Speed
10 ft., fly 60 ft.
STR
15
(+2)
DEX
10
(+0)
CON
15
(+2)
INT
6
(-2)
WIS
12
(+1)
CHA
7
(-2)
Senses
Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The Giant Seagull has advantage on an attack roll against a creature if at least one of the Giant Seagull's allies is within 5 feet of the creature and the ally isn't incapacitated.
Dive bomb. If the seagull moves at least 40 feet straight toward a creature and then hits it with a beak attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked Prone.
Actions
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 2) piercing damage.
.
Description
I pray you aren't holding chips
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/25/2020 11:35:23 PM
|
3
|
4
|
--
|
Coming Soon
|







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