Medium Humanoid, Lawful Neutral
AC 17    Initiative +9 (19)
HP 169 (26d8 + 52)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 20 +5 +10
CON 14 +2 +7
Mod Save
INT 18 +4 +4
WIS 14 +2 +2
CHA 25 +7 +7
Skills Acrobatics +9, Perception +10, Stealth +13
Senses Passive Perception 20
Languages Common, Thieves' Cant
CR 13 (XP 10,000; PB +5)
Traits

Evasion. If the bandit is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the bandit instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.

Firearms Knowledge. Bracken’s mastery of its weapons enables it to ignore the loading property of muskets and pistols.




Actions

Multiattack. The bandit makes three attacks, using Hunter's Knife, Fragmentation Grenade, Smoke Grenade or Pistol in any combination.

Hunter's Knife. Melee Attack Roll: +9, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 14 (4d6) Poison damage.

Pistol. Ranged Attack Roll: +9, range 30/90 ft. Hit: 10 (1d10 + 5) Piercing damage plus 14 (4d6) Poison damage.

Smoke Grenade (3/day). Bracken throws a grenade up to 60 feet. The grenade explodes creating a smokescreen for 1 minute in a 20ft radius. Creatures within the smoke are considered Blinded.

Fragmentation Grenade (2/day). Bracken throws a grenade up to 60 feet. Each creature within 20 feet of the grenade’s detonation must make a DC 15 Dexterity saving throw, taking 17 (5d6) piercing damage on a failed save, or half as much damage on a successful one.

Spellcasting. Bracken casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 22):

At Will: Entangle (As Ropes), Misty Step,Dispel Magic, Krail's Rupture.
2/Day Each: Ballistic Smite (3rd Level), Zippit!, Jam Weapon. 
1/Day Each: Antiballistics Field, Plane Shift (Self Only - Only Available if Bracken Holds a Tavern Key, Only creates a link between Blim's Tavern and a singular plane at one time.) 

Bonus Actions

Deadly Aim. Bracken gives himself Advantage on the next attack roll it makes during the current turn. If that attack hits, the target takes an extra 28 (8d6) Poison damage.

Practiced Swiftness. Bracken takes the Dash, Disengage, Dodge or Hide action.

Teleport. Bracken teleports up to 30 feet to an unoccupied space it can see. (Recharge 4–6).

Reactions

Almost had me (Recharge 4-6). In response to a melee attack roll being made against Bracken, he can roll a d8 and add the result to his AC potentially causing the attack to miss.

At Will: Krail's Rupture

2/Day Each: Zippit!, Jam Weapon

Habitat: Any

BlimTheBrave

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