| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 10 | +0 | +0 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 8 | −1 | −1 |
| CHA | 1 | −5 | −5 |
Snack Construct
The Cheezpocalypse does not need to eat, drink, or breathe and is immune to effects that require a biological body.
Cheese Melt
Whenever the Cheezpocalypse takes cold damage or is splashed with water, its movement speed is reduced by 10 feet until the end of its next turn.
Crumb Bulk
The Cheezpocalypse has advantage on Strength checks and saving throws made to resist being pushed, knocked prone, or moved against its will.
Multiattack
The Cheezpocalypse makes two Slam attacks.
Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target
Hit: 13 (2d8 + 4) bludgeoning damage
Crumb Avalanche (Recharge 5–6)
The Cheezpocalypse slams the ground, sending a wave of hardened crumbs outward.
Each creature in a 15-foot radius must succeed on a DC 14 Dexterity saving throw or take 11 (2d10) bludgeoning damage and be Restrained until the end of their next turn.
On a success, a creature takes half damage and is not restrained.
Melt Spray
The Cheezpocalypse releases a blast of molten cheese in a 15-foot cone.
Creatures in the area must make a DC 13 Constitution saving throw or be Blinded until the end of their next turn and have their speed reduced to 0 for that turn.
On a success, the creature is not blinded and its speed is not reduced.
Snackstorm (1/Day)
The Cheezpocalypse causes snack debris and cheese residue to rain down.
For 1 minute, the area within 20 feet of the Cheezpocalypse becomes difficult terrain.
Creatures that start their turn in the area must succeed on a DC 13 Dexterity saving throw or fall Prone.
Description
The Cheezpocalypse is a slow, relentless threat meant to control space and pressure the battlefield rather than overwhelm with raw damage.
It fights until destroyed or until the Echo anchor is disrupted.
Lair and Lair Actions
While in the Chamber of the Snack Beast, on initiative count 20 (losing ties), the Cheezpocalypse may:
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Cause cheese slicks to form (one creature’s movement halved until end of turn)
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Collapse crumb piles, creating half cover
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Emit a pungent odor; one creature has disadvantage on its next attack roll
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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6/15/2026 10:01:36 PM
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4
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0
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1
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Coming Soon
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