Large Construct, Unaligned
AC 14 hardened snack crust    Initiative +0 (10)
HP 95 (10d10 + 40)
Speed 20 ft.
Mod Save
STR 18 +4 +4
DEX 10 +0 +0
CON 18 +4 +4
Mod Save
INT 3 −4 −4
WIS 8 −1 −1
CHA 1 −5 −5
Vulnerabilities Bludgeoning, Cold
Resistances Piercing, Slashing
Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common plus one other language
CR 5 (XP 1,800; PB +3)
Traits

Snack Construct

The Cheezpocalypse does not need to eat, drink, or breathe and is immune to effects that require a biological body.


Cheese Melt

Whenever the Cheezpocalypse takes cold damage or is splashed with water, its movement speed is reduced by 10 feet until the end of its next turn.


Crumb Bulk

The Cheezpocalypse has advantage on Strength checks and saving throws made to resist being pushed, knocked prone, or moved against its will.

Actions

Multiattack

The Cheezpocalypse makes two Slam attacks.


Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target
Hit: 13 (2d8 + 4) bludgeoning damage


Crumb Avalanche (Recharge 5–6)

The Cheezpocalypse slams the ground, sending a wave of hardened crumbs outward.

Each creature in a 15-foot radius must succeed on a DC 14 Dexterity saving throw or take 11 (2d10) bludgeoning damage and be Restrained until the end of their next turn.
On a success, a creature takes half damage and is not restrained.


Melt Spray

The Cheezpocalypse releases a blast of molten cheese in a 15-foot cone.

Creatures in the area must make a DC 13 Constitution saving throw or be Blinded until the end of their next turn and have their speed reduced to 0 for that turn.
On a success, the creature is not blinded and its speed is not reduced.


Snackstorm (1/Day)

The Cheezpocalypse causes snack debris and cheese residue to rain down.

For 1 minute, the area within 20 feet of the Cheezpocalypse becomes difficult terrain.
Creatures that start their turn in the area must succeed on a DC 13 Dexterity saving throw or fall Prone.

Description

The Cheezpocalypse is a slow, relentless threat meant to control space and pressure the battlefield rather than overwhelm with raw damage.
It fights until destroyed or until the Echo anchor is disrupted.

Lair and Lair Actions

While in the Chamber of the Snack Beast, on initiative count 20 (losing ties), the Cheezpocalypse may:

  • Cause cheese slicks to form (one creature’s movement halved until end of turn)

  • Collapse crumb piles, creating half cover

  • Emit a pungent odor; one creature has disadvantage on its next attack roll

Previous Versions

Name Date Modified Views Adds Version Actions
6/15/2026 10:01:36 PM
4
0
1
Coming Soon

Habitat: Urban

Sharktooth777

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