Medium or Small Humanoid, Neutral
AC 18 Plate    Initiative +0 (10)
HP 112 (15d10 + 30)
Speed 30 ft.
Mod Save
STR 20 +5 +5
DEX 16 +3 +3
CON 14 +2 +6
Mod Save
INT 13 +1 +1
WIS 12 +1 +5
CHA 18 +4 +4
Immunities Frightened
Senses Passive Perception 11
Languages Common plus one other language
CR 10 (XP 5,900; PB +4)
Traits

Noble Blood. Adolin has advantage on Charisma (Persuasion) checks when interacting with members of noble houses or organized military bodies who are aware of his lineage.
Read the Fight. As a bonus action, Adolin can study a creature he can see that has attacked him or an ally this turn. Until the start of his next turn, attack rolls against that creature have advantage and he can reroll one damage die on each attack against it, taking either result.
Battlefield Anchor. While Adolin is wearing heavy armor and is not incapacitated, allies within 10 feet of him have advantage on saving throws against being frightened.
Duelist's Intuition. When a creature misses Adolin with a melee attack, he can use his reaction to make one melee weapon attack against that creature.
Indomitable (2/Day). Adolin can reroll a saving throw he fails, using the new roll.
Action Surge (1/Rest). Adolin can take one additional action on his turn.

Actions

Multiattack. Adolin makes three attacks with his longsword.

Longsword of the Obsidian Seal Melee Attack Roll: +10, reach 5 ft. Hit: 12 (1d8+1+ 5) Slashing damage plus 4 (1d8) Radiant damage.It is a +1 longsword that deals an additional 1d6 psychic damage when Adolin hits a creature he has studied with Read the Fight.

 

Bonus Actions

BONUS ACTIONS

Second Wind (1/Rest). Adolin regains 1d10+15 hit points.

Superiority — Riposte. When a creature misses him with a melee attack, Adolin can expend one superiority die (d10) to make a melee weapon attack against that creature. On a hit, add the superiority die to the damage.

Superiority — Precision Attack. Before making an attack roll, Adolin can expend one superiority die to add it to the roll.

Superiority — Goading Attack. On a hit, Adolin can expend a superiority die to add it to damage and force the target to make a DC 17 Wisdom saving throw or have disadvantage on attacks against creatures other than Adolin until the end of its next turn.

Adolin has 5 superiority dice (d10s) per short rest.

Reactions

Duelist's Intuition. When a creature misses Adolin with a melee attack, he makes one melee weapon attack against that creature (see Traits).

Parry. When a creature hits Adolin with a melee attack, he can reduce the damage by 1d10 + 5.

Habitat: Any

GodlyVoiceFromTheSky

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