Huge Undead, Lawful Evil
AC 16    Initiative +4 (14)
HP 50 (2d8 + 4)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 16 +3 +3
CON 15 +2 +2
Mod Save
INT 6 −2 −2
WIS 8 −1 −1
CHA 12 +1 +1
Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands Common plus one other language but can’t speak
CR 4 (XP 1,100; PB +2)
Traits

Undead fortitude (If creature succeeds in a constitution saving throw with a DC of 5+ total damage taken, then it gets healed to 1 hp instead of dying)

Bulk ( This enemy takes reduced damage from smaller weapons, like swords and daggers)

Boss (Can call other enemies to join in on the battle)

Actions

Club smack: (The big skeleton swings his massive club dealing 1 d10 bludgeoning damage unless they succeed in a dexterity saving throw.)

Body slam: ( The skeleton jumps up in the air and slams himself onto the target, dealing 1d6 + 1d10 damage)

Skeletal screech: ( The creature lets out a piercing howl, causing the party to become disoriented and lose their vision temporarily)

“Arrow” Shot: (The creature hurls a large log at a chosen target, dealing 1D8+5 damage, range 45 ft) 

Bonus Actions

Call another skeleton enemy into battle after attack phase

Reactions

If a party member dodges an attack made by this enemy, it will get another attack on the next party member it attacks. 

Description

He's a really big skeleton who wields a really big club and carries logs on his back instead of arrows, he is the final boss of the first dragon's rest dungeon and rules over all of the courses that he has caused to lay there, he was infected with Andritis, causing his corpse to get reanimated and become hostile, however, since he is no longer living, he cannot spread the disease.

Habitat: Planar (Shadowfell)UnderdarkUrban

CoconutBudd

Comments

Posts Quoted:
Reply
Clear All Quotes