Medium Undead, Lawful Neutral
Armor Class 19 Void-Navigator's Coat
Hit Points 315 (30d8 + 180)
Speed 30 ft.
STR
16 (+3)
DEX
20 (+5)
CON
22 (+6)
INT
20 (+5)
WIS
18 (+4)
CHA
22 (+6)
Saving Throws DEX +22, CON +24, INT +22, WIS +20, CHA +24
Skills History +17, Insight +16, Investigation +11, Perception +16, Persuasion +12, Survival +10
Damage Resistances Cold, Necrotic, Psychic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Truesight 120 ft., Passive Perception 26
Languages Celestial, Common, Deep Speech, Infernal
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Ancient Navigator. Captain Voss always knows his exact location, direction of travel, current plane of existence, and the shortest route to any place he has personally visited.

Master Observer. Voss cannot be surprised and has advantage on all Intelligence, Wisdom, and Charisma checks.

Undying Mariner. If reduced to 0 hit points, Voss instead drops to 1 hit point unless he has used this feature since his last long rest.

Eyes of Endless Night. Magical darkness does not impede Voss's vision. Illusions appear translucent to him.

Perfect Record Keeper. Voss remembers everything he has ever seen, heard, or experienced. Any creature attempting to deceive him has disadvantage on Charisma (Deception) checks.

Polite Detachment. Creatures within 30 feet of Voss have disadvantage on Wisdom (Insight) checks made against him.

Regeneration. Voss regains 20 hit points at the start of his turn if he has at least 1 hit point remaining.

Legendary Resistance (3/Day). If Voss fails a saving throw, he can choose to succeed instead.

Actions

Multiattack. Voss makes three Void Rapier attacks.

Void Rapier. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 9) piercing damage plus 18 (4d8) necrotic damage.

Black Tide Gaze. Voss fixes his eyes upon one creature he can see within 60 feet. The target must succeed on a DC 20 Wisdom saving throw or take 27 (6d8) psychic damage and become Frightened until the end of its next turn.

Record the Moment (Recharge 5-6). Voss studies a creature within 60 feet. Until the end of the encounter, he knows the target's resistances, immunities, vulnerabilities, current hit points, and active magical effects. The target cannot benefit from being Invisible against Voss.

Bonus Actions

Measured Withdrawal. Voss moves up to half his speed without provoking opportunity attacks.

Journal Entry. Voss records an observation. Until the start of his next turn, attack rolls against him are made with disadvantage.

Reactions

Predictive Evasion. When Voss is targeted by an attack he can see, he adds +5 to his AC against that attack.

I've Seen This Before. When a creature within 60 feet succeeds on an attack roll, ability check, or saving throw, Voss can force it to reroll and use the lower result.

Legendary Actions

Captain Voss can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn.

Observe. Voss makes a Wisdom (Perception) check.

Move. Voss moves up to his speed.

Void Rapier (Costs 2 Actions). Voss makes one Void Rapier attack.

Noted (Costs 2 Actions). One creature Voss can see must succeed on a DC 20 Wisdom saving throw or have disadvantage on all attack rolls until the end of its next turn.

Logbook Revelation (Costs 3 Actions). Voss reveals a recorded truth about a creature he can see within 60 feet. The target must succeed on a DC 20 Charisma saving throw or become Stunned until the end of its next turn as forgotten memories overwhelm it.

Description

Captain Voss is not intended to be a tavern bouncer or combat monster. He is a survivor. An ancient officer from a vanished age whose greatest weapon is observation.

If combat occurs inside the Sandstone & Water, Voss fights defensively and efficiently. He never wastes motion, never boasts, and never pursues a fleeing enemy. His goal is almost always to protect others, gather information, and survive.

Captain Voss is not an original member of The Harrow's crew. He arrived on Athas aboard another vessel centuries after The Harrow's fall.

Voss possesses extensive knowledge of navigation, star charts, and ancient routes between worlds. He believes Athas was once connected to a wider network of pathways that no longer function.

He has studied surviving records from The Harrow and is one of the few individuals capable of understanding them.

Voss suspects that restoring the vessel's major systems would not be enough to restore The Harrow. The routes it once traveled must also be rediscovered.

Among his possessions are several star charts depicting constellations that cannot be seen from Athas.

Master_of_Nothing

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