Keen Eye. The Arbalist has advantage on Wisdom (Perception) checks made to spot a creature that has dealt damage to it or one of its allies.
Steadied Shot (Recharge 5-6). The Arbalist can choose to forgo any actions or reactions on its current turn in order to gain advantage on its next attack roll.
Crossbow Bash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Crossbow Shot. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Swift Reload (Recharge 3-6). The Arbalist uses its bonus action to reload its light crossbow.
Shove Away (Recharge 4-6). when a creature within 5 feet of the Arbalist deals damage to it, that creature must make a DC 11 Strength saving throw or be pushed 5 feet away from the Arbalist.
Description
The Arbalists of Courvas are just one of many standard infantry units commonly found within the kingdoms ranks. The Arbalists are soldiers trained in ranged combat, often serving as support for the main military force of Courvas or as ranged guards that protect the holy kingdoms strongholds, towns, and walls. Though individually they do not pose much of a threat, when in large groups or when being properly marshalled by any manner of commanding officer, their coordinated fire can prove to be quite troublesome for their enemies and can prove especially deadly when deployed in a manner that takes advantage of their long-ranged capabilities.
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