Large Undead (Beholder), Neutral Evil
AC 14    Initiative +0 (10)
HP 84 (9d10 + 27)
Speed 5 ft., Fly 20 ft. (Hover)
Mod Save
STR 14 +2 +2
DEX 10 +0 +0
CON 16 +3 +3
Mod Save
INT 3 −4 −4
WIS 8 −1 −1
CHA 6 −2 −2
Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned, Prone
Senses Darkvision 60 ft.; Passive Perception 9
Languages Understands Deep Speech and Undercommon but can't speak
CR 3 (XP 700; PB +2)
Traits

 

 

Actions

Multiattack. The skeloten uses Eye Rays twice.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage.

Eye Rays. The skeleton randomly shoots one of the following magical rays at a target it can see within 120 feet of itself (roll 1d4; reroll if the skeloton has already used that ray during this turn):

  1: Paralyzing Ray. Constitution Saving Throw: DC 12. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

  2: Fear Ray. Wisdom Saving Throw: DC 12. Failure: 9 (2d8) Psychic damage, and the target has the Frightened condition until the end of its next turn.

  3: Enervation Ray. Constitution Saving Throw: DC 12. Failure: 7 (2d6) Necrotic damage, and the target has the Poisoned condition until the end of its next turn. While Poisoned, the target can't regain Hit Points. Success: Half damage only.

  4: Disintegration Ray. Dexterity Saving Throw: DC 12. Failure: 11 (2d10) Force damage. If the target is a nonmagical object or a creation of magical force, a 10-foot Cube of it disintegrates into dust. Success: Half damage. Failure or Success: If the target is a creature and this damage reduces it to 0 Hit Points, it disintegrates into dust.

Habitat: Planar (Shadowfell)UnderdarkUrban

AlexanderTheRouge

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