| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 14 | +2 | +4 |
| CON | 17 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Undead Fortitude. If damage reduces the Bone Demon to 0 hit points, it must make a Constitution saving throw (DC 5 + the damage taken), unless the damage is radiant or from a critical hit. On a success, the Bone Demon drops to 1 hit point instead.
Lightning Conduit. When the Bone Demon is hit by lightning damage, it regains hit points equal to half the damage dealt.
Magic Resistance. The Bone Demon has advantage on saving throws against spells and other magical effects.
Multiattack. The Bone Demon makes three attacks: two with its claws and one with its tail.
Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d6+4) slashing damage.
Tail. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 12 (2d8+4) bludgeoning damage.
Lightning Bolt (Recharge 5–6). Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 15 (3d8+2) lightning damage, and the target must succeed on a DC 14 Dexterity saving throw or be stunned until the end of its next turn.
Tail Lash. The Bone Demon’s tail can strike as a bonus action.
Tail Sweep. The Bone Demon makes a tail attack against a different creature within 15 feet of it after a successful claw attack.
Bone Shield. When the Bone Demon is hit by a melee attack, it can use its reaction to gain +2 AC until the start of its next turn.
Description
Lair and Lair Actions
- Bone Storm: The Bone Demon calls forth a whirlwind of bone shards in a 30-foot radius. All creatures (except undead) must make a DC 14 Dexterity saving throw or take 14 (4d6) piercing damage and be pushed 20 feet away.
- Lightning Surge: The Bone Demon channels lightning through the lair, causing all non-undead creatures to make a DC 14 Constitution saving throw or be stunned until the end of their next turn.
- Grasping Bones: Skeletal hands erupt from the ground, attempting to restrain up to three creatures of the Bone Demon’s choice. Each target must succeed on a DC 14 Strength saving throw or become restrained until the end of their next turn.
- Within 2 miles of the lair, the air is unnaturally cold and filled with static electricity.
- Undead creatures in the area gain resistance to lightning damage.
- Resting in the area is troubled by nightmares and offers no benefit unless protected by magical means.