Huge Fiend (Demon), Chaotic Evil
Armor Class 19 Natural Armor
Hit Points 200 (16d12 + 96)
Speed 20 ft., Fly 5 ft.
STR
25 (+7)
DEX
8 (-1)
CON
26 (+8)
INT
10 (+0)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws STR +13, CON +14, CHA +8
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Darkvision 120ft., Passive Perception 10
Languages Abyssal
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance. The Asylum Demon has advantage on saving throws against spells and other magical effects.

Firesage Variant. Asylum Demons can be imbued with flame magic to deal an extra 4d6 fire damage when in this form. Its challenge rating also increases to 20.

Explosive. If the Asylum Demon is at or below half of its hit point maximum, all of its melee attacks deal an extra 4d6 fire damage. If the demon is in its Firesage variant, than its melee attacks deal 8d6 fire damage instead.

Actions

Multiattack. The Asylum Demon makes two Hammer attacks and one Slam attack.

Hammer. Melee Weapon Attack: +10 to hit, reach 10 ft. one target. Hit: 5d10 + 5 bludgeoning damage.

Slam. The Asylum Demon can jump high up, with the little wings it has, and come crashing down to the ground with its entire weight. All creatures within 60 ft. of the Asylum Demon must make a DC 12 Dexterity saving throw or take 3d10 thunder damage and be knocked prone. 

peril912

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