False Appearance. While the Bell Gargoyle remains motionless, it is indistinguishable from an inanimate statue.
Reinforcements. When the Bell Gargoyle is at half of its hit point maximum, another Bell Gargoyle, also at half health and without its tail, will join the fray. Also, any Bell Gargoyle at half health has access to its Fire Breath action.
Dismemberment. If a player were to land a successful melee attack on the Bell Gargoyle's tail, and that attack were to inflict slashing damage, the tail will slice off and cannot be replaced or regrown. Any Bell Gargoyle without its tail cannot make its Tail Axe action.
Multiattack. The Bell Gargoyle can make two Halberd attacks and one Tail Axe attack, if able. If the Tail Axe attack is not able to be made, the Bell gargoyle can instead make two Halberd attacks and one Fire Breath attack.
Halberd. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 2d10 + 4 slashing damage.
Tail Axe. The Bell Gargoyle can make a sweeping attack with the axe embedded into its tail. It has a +6 to hit and can reach any creature within a 15ft. cone of its tail. This attack can hit a maximum of three creatures at once, dealing 1d8 + 2 slashing damage to each creature.
Fire Breath (Recharge 5-6). The Bell Gargoyle can exhale a 15 ft. cone of fire in front of it. All creatures within this cone must make a DC 12 Dexterity saving throw or take 10d6 fire damage, or half as much on a successful save.
-
View User Profile
-
Send Message
Posted Jul 22, 2024Nice, Just think the fire breath is OP and the hp should be doubled.