Large Undead, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 110 (13d10 + 39)
Speed 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
5 (-3)
WIS
9 (-1)
CHA
7 (-2)
Saving Throws STR +7, CON +6
Skills Perception +2
Damage Vulnerabilities Radiant
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Gear Hardened Skin, 1 Greataxe
Senses Darkvision 60 ft., Passive Perception 12
Languages Common understands and speaks the languages of it's creator but can not make sentences with more than three words. understands and speaks the languages of it's creator but can not make sentences with more than three words.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Reckless. At the start of its turn, the blood hulk can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Regeneration. The blood hulk regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the blood hulk takes radiant damage or damage from holy water, this trait doesn't function at the start of the blood hulk's next turn.

Undead Nature. A Blood hulk doesn't require air or water.

Undead Fortitude.
If damage reduces the Blood Hulk to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Blood Hulk drops to 1 hit point instead.

Sunlight Hypersensitivity. The blood hulk takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Actions

Multiattack. The blood hulk makes two melee attacks.

Greataxe.
Melee Attack:
+7 to hit, reach 5 ft., one target. Hit:  10 (1d12+4) slashing damage.

Reactions

Back Slap (On hit). Melee Attack: +7 to hit, reach 5 ft., one target. Hit:  7 (1d6+4) bludgeoning damage. If hit, succeed on a Strength Save (DC 12) or be pushed 10 ft away from the Blood Hulk.

Description

Blood hulks are creatures created by vampiric necromancy. They have a gluttonous thirst for blood, but they also devour the flesh of their victims in sheer rage. A vampire has little control over a blood hulk, as it has difficulty comprehending orders more complicated than a command to attack, so most vampires use blood hulks as frenzied shock troops, keeping them restrained until needed.

Monster Tags: undead

Habitat: Any

Death49

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