Medium Beast, Neutral Evil
AC 17 (natural armor)    Initiative +2 (12)
HP 70 (5d12 + 10)
Speed 50 ft.
Mod Save
STR 20 +5 +5
DEX 16 +3 +3
CON 16 +3 +3
Mod Save
INT 10 +0 +0
WIS 9 −1 −1
CHA 16 +3 +6
Skills Perception +4
Immunities Charmed
Gear 4 Daggers
Senses Passive Perception 13
Languages Common
CR 6 (XP 2,300; PB +3)
Traits

Charge. If the Llama moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

 

Actions

Ram. Melee Attack Roll: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Daggers. Melee Weapon Attack Roll: +5, reach 10 ft. 2d6 + 3 piercing damage plus 1d6 poison damage

Fire-Spitball. Ranged Attack Roll: +5, reach 60 ft. 1d4 piercing plus 1d6 fire damage

Description

Bad Llama sails "the seven seas" to be able to sell his items to the people of all lands. He is probably high. 

Previous Versions

Name Date Modified Views Adds Version Actions
6/17/2026 8:04:00 PM
3
0
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Coming Soon

Monster Tags: Misc Creature

Habitat: ForestGrasslandHillMountain

campestrolio

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