Large Construct, Unaligned
Armor Class 15 Natural Armor
Hit Points 45 (6d10 + 12)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 30, Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 2d6 + 4 bludgeoning damage.

Sandburst Stomp (Recharge 5-6). The Sentinel stomps, sending a shockwave. Creatures within 10 ft must make a DC 12 Dexterity save or take 2d8 bludgeoning damage and be knocked prone.

Description

The Sentinel stands like a statue abandoned by time — a towering humanoid shape sculpted from layered sandstone, each slab shifting with a grinding rumble as it moves. Faint runes glow between the cracks, pulsing like a slow heartbeat.

Its face is expressionless, a smooth mask with only two hollow eye‑sockets filled with swirling grit. When it turns its head, sand pours from its joints in thin streams. Every footstep lands with the weight of a collapsing dune.

This construct was once a protector of ancient knowledge, built to defend the hidden libraries of Khar’Muun. Though its masters are long dead, its purpose remains etched into its core: protect the scholar, crush the intruders, endure until the desert reclaims all.

Maxgoof400

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