Medium Monstrosity, Neutral
Armor Class 14
Hit Points 27 (6d8)
Speed 40 ft., Burrow 20 ft.
STR
14 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Skills Stealth +5
Senses Darkvision 60 ft, Tremorsense 30 ft, Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Burrow Ambusher. If the Skulker emerges from sand, its first attack has advantage and deals an extra 1d6 slashing damage.

Actions

Glassfang Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 1d8 + 3 piercing damage, and the target must make a DC 12 Constitution saving throw or take 3 1d6 poison damage.

Sand Dive. The Skulker burrows up to 20 ft into sand without provoking opportunity attacks.

Description

The Glassfang Skulker is a nightmare shaped by the desert’s cruelty — a sleek, predatory creature with translucent, glass‑like chitin that refracts the sunlight into shimmering patterns. Its body is low and sinuous, built for speed, with hooked claws that glide through sand as if it were water.

Its fangs are long, curved, and crystalline, catching the light with a razor‑sharp gleam. Beneath the sand, it moves silently, leaving no trail, no ripple — only the faintest tremor before it erupts upward in a spray of grit and violence.

Its eyes are small and black, reflecting nothing. It hunts by vibration, drawn to the heartbeat of anything that dares cross its territory. It is not loyal to the Dust Scholar — it is lured, coerced, or bound, a wild predator unleashed for the spectacle of the arena.

Maxgoof400

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