| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +13 |
| DEX | 19 | +4 | +4 |
| CON | 24 | +7 | +13 |
| Mod | Save | ||
|---|---|---|---|
| INT | 30 | +10 | +16 |
| WIS | 30 | +10 | +16 |
| CHA | 30 | +10 | +16 |
Psicic spells up to lvl10 spells
can trips
mind sliver int save 18 7d6s
message
spells 9thlvl psychic scream int save dc19 14d6 psychic damage on fail the creature targeted by the spell gets stunned for 4 turns unless they pass or get saved
psychic lance 4thlvl int save 19 7d6 on fail you are incapacitated for 2 turns
tentacle whip 1d20+10 To hit 9d10s blud damage counts as a multi attack can be hit 4 times in a row use as much as you want but constant usage requires a cool down after 6 turns cool down last 3turns or suffer disadvantage
Sinitic beam 10d6s psychic damage Dex save dc 19
emp presents electronics are incapacitated for 2turns can be used every 3 turns
emp get away this counts as a disengage can be used every 4turns
psychonic gate it teleports around were the dm wishes to move it this legendary action last for 4turns on teleport enemy's must make a dc 19 wis save or take 6d6s worth of psychic and 4d8s worth of force damage
tentacle obliteration it uses its tentacles to Thow anything dc 24 on fail enemy gets tossed 7ft away and take 17d10s worth of force damage
Description
a kraken like Levithan with insane emp interference and is extremely intelagent
Lair and Lair Actions
lair is a rocky terrain with weird purple like gates or circles around players can use to get around but they cannot sneak up on the collector Levithan but be warned you might think your safe but it knows your there the gates give you a temp boost of speed when you go through one for a quick extra 10ft of movement
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Posted Jun 18, 2026this is version 1.0