| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 24 | +7 | +7 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 14 | +2 | +2 |
| CHA | 8 | −1 | −1 |
Keen Hearing and Smell: The Mongoliensis has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The Mongoliensis has advantage on an attack roll against a creature if at least one of the hellhound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Ignition Drive: The Mongoliensis' fire is fueled by kinetic friction. For every 20 feet the mongoliensis moves in a straight line before hitting a creature with a melee attack, the attack deals an extra 4 (1d8) fire damage (maximum of 2d8).
Magical Attacks: The Mongoliensis' weapon attacks are magical.
Multiattack: The Mongoliensis makes two attacks: one with its Molten Maw and one with its Searing Claws.
Molten Maw (Bite): Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 7 (2d6) fire damage.
Searing Claws: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) slashing damage plus 3 (1d6) fire damage.
Hellfire Breath (Recharge 5–6): The Mongoliensis opens its jaws and exhales a blast of pressurized flames in a 20-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
Mongo is Appalled: When a creature within 5 feet of the Mongoliensis misses it with a melee attack, the Mongoliensis can immediately move up to half its speed without provoking opportunity attacks and make one Searing Claws attack against the attacker.
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