AC
15
Initiative
+0 (10)
HP
20
(1d6)
Speed
20 ft., Climb 20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 2 | −4 | −4 |
| DEX | 11 | +0 | +0 |
| CON | 9 | −1 | −1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 4 | −3 | −3 |
Skills
Perception +2
Senses
Darkvision 30 ft.; Passive Perception 12
Languages
None
CR
1/4 (XP 50; PB +2)
Traits
Agile. The rat doesn’t provoke Opportunity Attacks when it moves out of an enemy’s reach.
Strength in Numbers. Every 5 rabbits will increase the HP by 5 and decrease the AC by 1, but increases the damage of Bite by 1d6, up to a max of 3d6 total, as well as the + to hit will increase by 2 for each, up to a max of +8. (e.g. 1d6 plus 3d6 will stay up to 3d6, +2 adds 8 will be +8, not +10)
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1d6 Piercing damage.
Reactions
Rabbit Escape. If a allied non-rabbit (rat) creatures provoke attacks of opportunity, a rabbit is within 5ft. of the attacking creature may instead be the one targeted for the attack.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/18/2026 9:43:17 PM
|
3
|
0
|
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|
Coming Soon
|
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