Gargantuan unknown (Cursed, Inevitable, Metallic), Chaotic Evil
Armor Class 25 Barrel Plate Mail
Hit Points 666 (73d10 + 300)
Speed 50 ft., Climb 50 ft., Burrow 30 ft., Swim 40 ft.
STR
30 (+10)
DEX
15 (+2)
CON
30 (+10)
INT
25 (+7)
WIS
25 (+7)
CHA
5 (-3)
Saving Throws STR +18, CON +18, INT +15, WIS +15
Skills Athletics +20, Deception +20, Intimidation +20, Performance +20, Stealth +20
Damage Vulnerabilities Fire, Radiant
Damage Resistances Cold, Force, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Acid, Necrotic, Poison
Senses Blindsight 120ft, Darkvision 120ft, Tremorsense 120ft, Truesight 120ft, Passive Perception 20
Languages All Cannot speak
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (3/day). If Bartholomew fails a saving throw, it can choose to succeed instead.

Spellcasting. Bartholomew the Barrel Beast is a 16-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 22, +5 to hit with spell attacks). Bartholomew the Barrel Beast has the following spells prepared at all times:
Cantrips (at will): Eldritch blast, Acid Splash, Chill Touch, Poison Spray, Resistance
1st level (5 slots): Chromatic Orb, Detect magic, Feather Fall, Fog Cloud, Guiding Bolt
2nd level (4 slots):Shatter
3rd level (3 slots):Counterspell, Fear
4th level (2 slots): Blight
5th level (2 slots): Animate Objects, Contagion
6th level (2 slots):Eyebite
7th level (2 slots):Finger of death, Regenerate
8th level (2 slots): Antimagic Field, Mind Blank(Automatically used on self)
9th level (1 slots, automatically used to get the jump on players):True Polymorph

Actions

Multiattack. Bartholomew makes three attacks: one with its tail and two with its arms.

Metalic smash. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 26 (4d12 + 2) Bludgeoning damage. 

Tail of Tall Tales. Melee Weapon Attack: +15 to hit, reach 10ft., Aoe, Hit: 20(1d20+10) Emotional Damage.

Barrel Blast. Ranged Weapon Attack: +8 to hit, range #5/50 ft., one target. Hit: 22 (4d8 + 6) force damage.

Bonus Actions

Potion of Greater Healing (Recharge 6): Bartholomew drinks one potion of greater healing.

Potion of Necrotic Resistance (once per long rest): Bartholomew drinks one potion of necrotic Resistance.

Potion of Fire Resistance (once per long rest): Bartholomew drinks one potion of Fire Resistance.

Legendary Actions

Bartholomew the Barrel Beast can take two legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of a creature's or player's turn. Bartholomew regains spent legendary actions after six of it's turns.

Dispense potion (Costs 0 Actions). One potion of the DM's choice comes out of Bartholomew's body
Scatter potion (Costs 1 Action) The dispensed potion is spread over a 10-foot radius of any point within 20 feet of Bartholomew, there has to be a dispensed potion, or this action cannot be taken, upon using this action the dispensed potion counts as used

Consume potion (Costs 1 Action). The effects of the dispensed potion are given to Bartholomew the Barrel Beast. These effects last until Bartholomew's next long rest. There has to be a dispensed potion, or this action cannot be taken, upon using this action the dispensed potion counts as used

Description

A towering monstrosity made of a mixture of thousands of potions, magically animated barrels, and evil magic. It has a glowing green tube where a throat might be full of extremely corrosive acid that can be spewed everywhere. It is almost twelve stories tall and is covered with a slight film of shadows.

 

Previous Versions

Name Date Modified Views Adds Version Actions
6/18/2026 9:13:01 PM
13
1
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Coming Soon
masteroftomes

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