Loyalty. Baloo obeys his master's instruction to the letter.
When activated, Baloo remains animated for 1 hour, and becomes inanimate if his hit points reach 0.
Baloo can only be activated once every 2 long rests.
False Appearance. While Baloo remains motionless, it is indistinguishable from a normal teddy bear.
Watchman. Baloo will guard his master while they sleep and deactivate upon their waking. While on watch, Baloo cannot attack but will alert his master to any perceived danger.
Saviour. Baloo will attempt a medicine check on his master
Comfort. When held, Baloo gives advantage on saving throws against charm, confusion, and fear effects.
Multiattack. Baloo makes two melee attacks.
Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6(1d4 + 2) slashing damage.
Stab. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10(1d8+2) piercing damage.
Guardian. If Baloo's master is attacked, Baloo will automatically activate and attempt to subdue the attacker.
Description
This animated teddy bear is soft, cuddly, and when activated is ferocious and tactical in its assault.
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