Tiny Construct, Unaligned
Armor Class 10 Natural armour
Hit Points 15 (1d10 + 5)
Speed 35 ft.
STR
14 (+2)
DEX
12 (+1)
CON
8 (-1)
INT
4 (-3)
WIS
6 (-2)
CHA
16 (+3)
Saving Throws STR +4
Skills Insight +4, Medicine +4, Performance +6
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 10
Languages -- Understands all languages, but can only speak Common.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Loyalty. Baloo obeys his master's instruction to the letter.

When activated, Baloo remains animated for 1 hour, and becomes inanimate if his hit points reach 0. 

Baloo can only be activated once every 2 long rests.

False Appearance. While Baloo remains motionless, it is indistinguishable from a normal teddy bear.

Watchman. Baloo will guard his master while they sleep and deactivate upon their waking. While on watch, Baloo cannot attack but will alert his master to any perceived danger.

Saviour. Baloo will attempt a medicine check on his master

Comfort. When held, Baloo gives advantage on saving throws against charm, confusion, and fear effects.

 

Actions

Multiattack. Baloo makes two melee attacks.

Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6(1d4 + 2) slashing damage.

Stab. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10(1d8+2) piercing damage.

Reactions

Guardian. If Baloo's master is attacked, Baloo will automatically activate and attempt to subdue the attacker.

Description

This animated teddy bear is soft, cuddly, and when activated is ferocious and tactical in its assault. 

Parker3247

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