Medium or Small Humanoid, Neutral
AC 13 Hide Armor    Initiative +1 (11)
HP 65 (9d8 + 27)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 12 +1 +1
CON 17 +3 +3
Mod Save
INT 9 −1 −1
WIS 11 +0 +0
CHA 9 −1 −1
Skills Perception +4, Survival +4
Gear Greataxe, Hide Armor, 2d4 ivory tusks worth 20 gp. each.
Senses Passive Perception 10
Languages Common
CR 2 (XP 450; PB +2)
Traits

Blood Frenzy. Bloodrenders are Bloodied in combat enter a Blood Frenzy. While Bloodied, the Bloodrender gains Advantage on attack rolls and saving throws, and gains an Extra Attack as a Bonus Action; however, Attack Rolls made against the Bloodrender also have Advantage.

Actions

Greataxe. Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage.

Bonus Actions

Bloodrenders gain a Bonus Attack with their Greataxe while Bloodied.

Habitat: Any

Mordenkaiden

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