Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated
Howl. The wolf lets out a howl alerting any of its pack withing 150 ft of its location, all pack members gain a + 15 to moment speed when moving towards the Alpha.
Packs Revenge. The wolf gains advantage on attack rolls made on a target that did damage to a member of its pack within the last round.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 32 (4d10 + 10) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Pounce. Melee Weapon Attack: +2 to hit, reach 20 ft., one target. Hit: 20 (2d12 + 1d6 + 6) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Protection. If a ranged attack, from more then 15 ft away, is made to a pack member within 10 ft it can move in front of it to take the hit in its place.
Description
A larger Dire Wolf that through its strength has managed to become alpha of the pack, it shows a great amount of animosity and anger towards someone who attacked a member of its pack and will stop at nothing to kill the person who attack it pack.
Previous Versions
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8/25/2020 10:56:13 AM
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151
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26
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Coming Soon
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