| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +7 |
| DEX | 10 | +0 | +2 |
| CON | 20 | +5 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 11 | +0 | +2 |
| CHA | 12 | +1 | +1 |
Demonic Restoration. If you die outside the Abyss, your body dissolves into ichor, and you gain a new body instantly, reviving with all of your Hit Points somewhere in the Abyss.
In The Grasp of the Undead God. You have Advantage on saving throws against spells and other magical effects.
A murderous Whisper. At the beginning of your turn, you have to make a Wisdom saving throw in order to determine if you or the DM are in Control.
Multiattack. The goristro makes one Brutal Gore or Bloodied Edge attack and one Slam attacks.
Brutal Gore. Melee Attack Roll: +9, reach 10 ft. Hit: 40 (3d10 + 7) Piercing damage. If the target is a Huge or smaller creature, it is pushed up to 20 feet straight away from the goristro and has the Prone condition.
Slam. Melee Attack Roll: +9, reach 10 ft. Hit: 29 (2d8 + 7) Bludgeoning damage.
Bloodied Edge. Melee Weapon Attack Roll: +9, reach 10 ft. Hit: 29 (2d10 + 7) Slashing damage. If you hit a target with this attack, they need to make a DC 17 Constitution saving throw or take 1d10 Bleeding Damage at the beginning of their next turn.
Charge. The goristro moves up to half its Speed straight toward an enemy it can see.
Ichor Regeneration. You can choose one bloodied (Below half health) creature, it has to make a DC 15 Constitution saving throw or take 2d12 damage. You regenerate health egual to the damage you dealt
Shade-touched Assault. You can teleport up to 20ft away from you. Every creature between you and the chosen spot must make a DC 17 Dexterity Saving throw or take 8d6 Slashing damage. If they succeed the saving throw, they take only half damage. You can only use this ability twice per combat.