Tiny Monstrosity, Typically Neutral Evil
AC 15 Natural Armor    Initiative +5 (15)
HP 30 (4d10 + 8)
Speed 10 ft., Fly 80 ft.
Mod Save
STR 6 −2 −2
DEX 20 +5 +7
CON 14 +2 +2
Mod Save
INT 6 −2 −2
WIS 12 +1 +1
CHA 12 +1 +1
Skills Perception +4, Stealth +7, Survival +6
Senses Darkvision 90 ft.; Passive Perception 13
Languages Undercommon understands but can’t speak Understands Undercommon but can’t speak
CR 2 (XP 450; PB +2)
Traits

Magic Resistance. The shadestriker has Advantage on saving throws against spells and other magical effects.

Sneak Attack (1/Turn). The shadestriker deals an extra 3 (1d6) damage when it hits a target with an attack roll and has Advantage on the roll, or when the target is within 5 feet of one of the shadestriker’s allies that doesn’t have the Incapacitated condition and the shadestriker doesn’t have Disadvantage on the attack roll.

Blood Trace. The shadestriker has Advantage on Wisdom (Survival) checks made to track a creature that doesn’t have all its Hit Points.

Actions

Needlespike. Ranged Attack Roll: +7, range 20/60 ft. Hit: 8 (1d6 + 5) Piercing damage.

Talons. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d4 + 5) Slashing damage.

 

Monster Tags: monstrositypet

Habitat: Underdark

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