| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 20 | +5 | +7 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +1 |
| CHA | 12 | +1 | +1 |
Magic Resistance. The shadestriker has Advantage on saving throws against spells and other magical effects.
Sneak Attack (1/Turn). The shadestriker deals an extra 3 (1d6) damage when it hits a target with an attack roll and has Advantage on the roll, or when the target is within 5 feet of one of the shadestriker’s allies that doesn’t have the Incapacitated condition and the shadestriker doesn’t have Disadvantage on the attack roll.
Blood Trace. The shadestriker has Advantage on Wisdom (Survival) checks made to track a creature that doesn’t have all its Hit Points.
Needlespike. Ranged Attack Roll: +7, range 20/60 ft. Hit: 8 (1d6 + 5) Piercing damage.
Talons. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d4 + 5) Slashing damage.
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Posted Jun 19, 2026This is an adaptation of a monster for Dragon Magazine #357!