Small Monstrosity, Unaligned
AC 12 Natural Chitin    Initiative +0 (10)
HP 15 (4d6 + 3)
Speed 20 ft., Swim 20 ft.
Mod Save
STR 10 +0 +0
DEX 11 +0 +0
CON 12 +1 +1
Mod Save
INT 1 −5 −5
WIS 8 −1 −1
CHA 2 −4 −4
Senses Blindsight 30 ft.; Passive Perception 9
Languages None
CR 1/8 (XP 25; PB +2)
Traits

Amphibious. The crab can breathe air and water.

Eerie Phosphorescence. The crab glows with an ethereal light.

Pack Tactics. The crab has advantage on an attack roll against a creature if at least one of the crab's allies is within 5 feet of the creature and the ally isn't incapacitated. 

 

 

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d4 + 2) bludgeoning damage.

Snap!: DC12 Dexterity Saving Throw. Reach 5ft. The crab leaps towards a target withing range and snaps his claws, attempting attach itself to the target. On a failed save the target suffers the effects of the Slowed condition. The target can use their action to make a grappling check (Strength or Dexterity) to break the grapple.

Previous Versions

Name Date Modified Views Adds Version Actions
6/19/2026 4:45:33 PM
5
0
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Coming Soon

Habitat: CoastalUnderwater

LucasSkywalker

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