Medium Fey, Neutral Good
Armor Class 15 Natural Armor
Hit Points 56 (8d8 + 16)
Speed 60 ft., Swim 30 ft., Climb 25 ft.
STR
14 (+2)
DEX
18 (+4)
CON
15 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +4, DEX +6, CON +4, INT +2, WIS +4, CHA +5
Skills Perception +4, Stealth +8, Survival +4
Damage Resistances Fire
Condition Immunities Frightened
Senses Darkvision 60 Ft., Passive Perception 14
Languages Common, Ignan, Sylvan telepathic with bonded creature (120 ft.)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Bonded Companion

The Crimson Zyphrax can magically bond with one willing creature.

While within 120 feet of its bonded ally:

  • Both creatures can communicate telepathically.
  • The bonded ally gains resistance to fire damage.
  • The Zyphrax always knows the direction of its bonded ally

Ember Scent

The Zyphrax can detect living creatures by body heat within 60 feet, even through darkness, smoke, or light cover.

Flamecoat

Whenever a creature hits the Zyphrax with a melee attack from within 5 feet, that creature takes 1d6 fire damage.

 

Actions

Multiattack

The Zyphrax makes two attacks: one Bite and one Claw.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

Hit: 9 (1d10 + 4) piercing damage plus 4 (1d8) fire damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

Blazing Pounce

If the Zyphrax moves at least 20 feet straight toward a creature and hits it with a Bite attack on the same turn, the target must succeed on a DC 15 Strength save or be knocked prone.

The Zyphrax may then make a Claw attack against that target as a bonus action.

Hit: 8 (1d8 + 4) slashing damage.

Bonus Actions

Featherstorm Flare (1/Long Rest)

The fiery feather-like fins along the Zyphrax’s body explode outward.

Creatures of the Zyphrax’s choice within 15 feet must make a DC 16 Dexterity saving throw.

Failure: Take 4d6 fire damage and are blinded until the end of their next turn.

Success: Half damage and not blinded.

Phoenix Breath (Recharge 5–6)

The Zyphrax exhales violet-orange flame in a 20-foot cone.

Each creature in the area must make a DC 14 Dexterity saving throw.

Failure: 4d8 fire damage and catches fire, taking 1d6 fire damage at the start of its next turn.

Success: Half damage.

 

Reactions

Rebirth (1/Day)

When reduced to 0 hit points, the Crimson Zyphrax instead drops to 1 hit point.

A wave of phoenix fire erupts in a 15-foot radius.

Hostile creatures take 4d6 fire damage and must succeed on a DC 14 Wisdom saving throw or become frightened until the end of their next turn.

Mythic Actions

 

Monster Tags: beast companion

Habitat: Planar (Feywild)

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