| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 12 | +1 | +4 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 16 | +3 | +6 |
Little Flames. The spark sheds Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. If an enemy starts its turn within 5 feet of a Cinder Sparks, that enemy takes 2 Fire damage.
Minion. If the spark takes damage from an attack or as the result of a failed saving throw, their hit points are reduced to 0. If the spark takes damage from another effect, they die if the damage equals or exceeds their hit point maximum; otherwise they take no damage.
Planer Pull. The sparks is the manifestation of the plane of fire leaking into the material plane. At the end of each of their turns they loose one hit point. At 0 hit points the essence can no longer maintain its self on the material plane and vanishes.
Ember Claw . Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) Fire damage.
Molten Flare . Ranged Spell Attack: +7 to hit, reach 30/60ft., one target. Hit: 11 (1d10 + 5) Fire damage.
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