Three Balloon Heads. The Balloon Hydra has three heads. The heads do not have separate hit points. When the hydra takes major damage, describe one of its heads popping, squealing, or reinflating.
Wobbly Body. Opportunity attacks against the Balloon Hydra are made with disadvantage.
Inflatable Nonsense. The Balloon Hydra can move through spaces as narrow as 1 foot wide, but it makes a terrible squeaking sound while doing so.
Multiattack. The Balloon Hydra makes two Squeaky Bite attacks.
Squeaky Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 bludgeoning damage.
Whiplash Neck. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 bludgeoning damage.
The target must succeed on a DC 13 Strength saving throw or be pushed 10 feet away.
Inflate. Recharge 5-6. The Balloon Hydra inflates to a ridiculous size until the start of its next turn.
Until then:
- Its reach increases by 5 feet.
- It has advantage on Strength checks and Strength saving throws.
- The next time it is hit, it immediately moves 10 feet in a random direction.
Pop and Reinflate. Once per round, when the Balloon Hydra is hit by slashing or piercing damage, it deflates, squeals, and shoots 10 feet in a random direction without provoking opportunity attacks.
The attacker must succeed on a DC 13 Dexterity saving throw or fall prone from the balloon backblast.
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