Large Monstrosity
Armor Class 13 Natural armor
Hit Points 75 (1d4)
Speed 30 ft., Fly 10 ft. Hovers 10 feet above the ground. Can only move 10ft in any direction while hovering.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +5, CON +4
Skills Acrobatics +5, Perception +2
Damage Vulnerabilities Fire, Slashing
Damage Resistances Bludgeoning
Condition Immunities Poisoned, Prone
Senses Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Three Balloon Heads. The Balloon Hydra has three heads. The heads do not have separate hit points. When the hydra takes major damage, describe one of its heads popping, squealing, or reinflating.

Wobbly Body. Opportunity attacks against the Balloon Hydra are made with disadvantage.

Inflatable Nonsense. The Balloon Hydra can move through spaces as narrow as 1 foot wide, but it makes a terrible squeaking sound while doing so.

Actions

Multiattack. The Balloon Hydra makes two Squeaky Bite attacks.

Squeaky Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 bludgeoning damage.

Whiplash Neck. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 bludgeoning damage.

The target must succeed on a DC 13 Strength saving throw or be pushed 10 feet away.

Inflate. Recharge 5-6. The Balloon Hydra inflates to a ridiculous size until the start of its next turn.

Until then:

  • Its reach increases by 5 feet.
  • It has advantage on Strength checks and Strength saving throws.
  • The next time it is hit, it immediately moves 10 feet in a random direction.
Reactions

Pop and Reinflate. Once per round, when the Balloon Hydra is hit by slashing or piercing damage, it deflates, squeals, and shoots 10 feet in a random direction without provoking opportunity attacks.

The attacker must succeed on a DC 13 Dexterity saving throw or fall prone from the balloon backblast.

Malyssious

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