Armor Class
15
(hide armor)
Hit Points
50
(5d10 + 22)
Speed
30 ft.
STR
18
(+4)
DEX
12
(+1)
CON
16
(+3)
INT
7
(-2)
WIS
11
(+0)
CHA
10
(+0)
Skills
Intimidation +2
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Orc
Challenge
2 (450 XP)
Proficiency Bonus
+2
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Lust. At the start of its turn, if the orc dealt or received damage on the previous turn, it regenerates 1d6 hit points.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.