Tiny Construct, Typically Neutral Evil
AC 11 (natural armor)    Initiative +0 (10)
HP 20 (5d4 + 8)
Speed 30 ft., Fly 30 ft.
Mod Save
STR 3 −4 −4
DEX 11 +0 +0
CON 13 +1 +1
Mod Save
INT 10 +0 +2
WIS 10 +0 +2
CHA 7 −2 +0
Senses Darkvision 30 ft.; Passive Perception 10
Languages Common
CR 1 (XP 200; PB +2)
Traits

Regeneration. The doll regains 5 hit points at the start of its turn. If the doll takes fire or psychic damage, this trait doesn’t function at the start of the doll’s next turn. The doll is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate.

Unusual Nature. The doll doesn’t require air, food, drink, or sleep.

Actions

Cursed Hold. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: The target is grappled (escape DC 10) and takes 6 (1d10) psychic damage at the start of each of its turns until this grapple ends. The doll can grapple only one creature at a time.

Bonus Actions

Haunting Giggle. The doll giggles as it targets one creature it can see within 30 feet of it. Each target that can hear the doll’s giggle must make a DC 11 Wisdom saving throw, succeeding automatically if it has an Intelligence of 4 or lower. On a failed saving throw, the creature takes 5 (2d4) psychic damage and is frightened until the end of it's next turn as it is overcome by unease. Creatures grappled by a Cursed Doll have disadvantage on their saving throw to resist this ability.

Description

Trapped within each doll is the spirit of a woman cursed by Annabelle Everlight. The doll serves as a source of life energy for her and does her bidding as long as it has life. Because it fears its own destruction, the doll rarely causes direct harm to others. When forced to attack, it debilitates opponents with its haunting giggle and assaults the minds of its enemies by turning their worst fears against them.

Previous Versions

Name Date Modified Views Adds Version Actions
6/20/2026 2:25:59 AM
1
1
1.0
Coming Soon
odonnyboy

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