Large Fiend (Demon), Unaligned
Armor Class 15 Natural Armor
Hit Points 42 (4d10 + 20)
Speed 40 ft.
STR
16 (+3)
DEX
10 (+0)
CON
20 (+5)
INT
4 (-3)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws STR +5, WIS +4
Skills Perception +4
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Lightning
Condition Immunities Frightened
Senses Darkvision 60 ft., Unknown 10 ft. Can see the souls of fiendish creatures, or those affected by fiendish energies., Passive Perception 14
Languages Abyssal, Celestial can understand, and read, but cannot speak. If it has a master, it gains the ability to understand it's master's languages.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Charged Charge. If the abyss goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage plus and additional 4 (1d6) lightning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone, and pushed back five feet. 

Sure-Footed. The abyss goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone, or move it against it's will. The abyss goat can also climb without using up any additional movement speed.

Stubborn. The abyss goat is immune to effects that would cause it be frightened, and has advantage on saving throws against being turned, or charmed.

Startling. The abyssal goat can take a reaction while surprised as long as that reaction is it's abyssal screech. 

Actions

Action Name. Enter the description for your action.

Ram Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) bludgeoning damage plus 6 (1d6 +2) Lightning damage 

Reactions

Abyssal Screech. (1/day) When the abyssal goat, or one of it's allies within five feet of it take damage caused by an enemy, it can let out a horrific screech, channeling the screams of those damned to the abyss, causing whatever creature triggered this reaction to have to make a DC 12 Wisdom Saving throw, taking 11 (3d6) Psychic damage and becoming frightened on a failed save, or taking half as much on a successful one. The Screech is magical, pierces the mind of creatures, and can be heard from any distance that reaches it's target, as long as the target is on the same plane of existence as the Abyssal Goat.

Description

Strange, mysterious being of the abyss, Abyss goats are inherently evil, instead simply feeding off of pretty much everything they can as they grow. Reaching the size of Giant Goats, or a bit larger, while their fiendish nature is clear, how they came to be is not, as they often end fighting fiends, even attacking beings well beyond their capabilities of fighting, and managing to scare them off just from their sheer stubborness, and lack of fear. Some scholars believe that the goats were once celestial creatures that became trapped, and mutated by the abyss, but not corrupted by it, as seen by their strange scream, and tendency to attack other fiends far more often than innocents.

Monster Tags: Demon

Habitat: GrasslandHillMountain

AcidicSatyr82