Medium or Small Humanoid (Human), Neutral
AC 12    Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 12 +1 +1
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Gear Leather Armor, Light Crossbow, Light Bayonet
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Traits

Pack Tactics. The infantry has Advantage on an attack roll against a creature if at least one of the infantry’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage plus 2 (1d4) piercing damage if the attack was made with advantage.

Light Bayonet. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
6/16/2026 12:44:00 AM
156
7
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6/16/2026 1:02:32 AM
147
0
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6/16/2026 1:15:04 AM
147
0
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6/20/2026 4:22:12 PM
147
0
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Coming Soon
6/20/2026 4:37:57 PM
147
0
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Coming Soon

Monster Tags: NPC

LaughingKoala

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