AC
12
Initiative
+1 (11)
HP
11
(2d8 + 2)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 12 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Gear
Leather Armor, Light Crossbow, Light Bayonet
Senses
Passive Perception 10
Languages
Common
CR
1/8 (XP 25; PB +2)
Traits
Pack Tactics. The infantry has Advantage on an attack roll against a creature if at least one of the infantry’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage plus 2 (1d4) piercing damage if the attack was made with advantage.
Light Bayonet. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/16/2026 12:44:00 AM
|
156
|
7
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Coming Soon
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6/16/2026 1:02:32 AM
|
147
|
0
|
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Coming Soon
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6/16/2026 1:15:04 AM
|
147
|
0
|
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Coming Soon
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6/20/2026 4:22:12 PM
|
147
|
0
|
--
|
Coming Soon
|
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6/20/2026 4:37:57 PM
|
147
|
0
|
--
|
Coming Soon
|
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