Medium Humanoid, Neutral Good
Armor Class 17 Celestial Bronze Studded Leather
Hit Points 123 (13d10)
Speed 30 ft.
STR
12 (+1)
DEX
19 (+4)
CON
14 (+2)
INT
20 (+5)
WIS
16 (+3)
CHA
14 (+2)
Senses Passive Perception 16
Languages Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

 

Traits

Daughter of Athena. Annabeth has advantage on saving throws against being charmed or frightened. Magical effects cannot alter or erase her memories.

Master Strategist. Annabeth deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of hers that isn't incapacitated.

Tactical Invisibility (Yankees Cap). As a bonus action, Annabeth can turn invisible. Anything she is wearing or carrying is invisible with her. The invisibility ends if she attacks or forces a creature to make a saving throw.

Actions

Action

Multiattack. Annabeth makes three melee attacks: two with her Drakon-Bone Sword and one with her Celestial Bronze Dagger.

Drakon-Bone Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 7 (2d6) poison damage.

Celestial Bronze Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage. If the target is a fiend, undead, or monstrosity, the attack deals an extra 9 (2d8) radiant damage.

Bonus Actions

Bonus Action 

Master of Tactics. Annabeth takes the Help action to aid an ally's attack roll. The target of the attack can be within 30 feet of her, rather than 5 feet, provided the ally can see or hear her.

Reactions

Reaction 

Parry and Riposte. Annabeth adds 3 to her AC against one melee attack that would hit her. To do so, she must see the attacker and be wielding a melee weapon. If the attack misses, Annabeth can immediately make one melee weapon attack against the attacker using either weapon.

 
kiwibookworm

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