Traits
Daughter of Athena. Annabeth has advantage on saving throws against being charmed or frightened. Magical effects cannot alter or erase her memories.
Master Strategist. Annabeth deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of hers that isn't incapacitated.
Tactical Invisibility (Yankees Cap). As a bonus action, Annabeth can turn invisible. Anything she is wearing or carrying is invisible with her. The invisibility ends if she attacks or forces a creature to make a saving throw.
Action.
Multiattack. Annabeth makes three melee attacks: two with her Drakon-Bone Sword and one with her Celestial Bronze Dagger.
Drakon-Bone Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 7 (2d6) poison damage.
Celestial Bronze Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage. If the target is a fiend, undead, or monstrosity, the attack deals an extra 9 (2d8) radiant damage.
Bonus Action
Master of Tactics. Annabeth takes the Help action to aid an ally's attack roll. The target of the attack can be within 30 feet of her, rather than 5 feet, provided the ally can see or hear her.
Reaction
Parry and Riposte. Annabeth adds 3 to her AC against one melee attack that would hit her. To do so, she must see the attacker and be wielding a melee weapon. If the attack misses, Annabeth can immediately make one melee weapon attack against the attacker using either weapon.
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