Medium Humanoid, Lawful Good
Armor Class 18 Plate
Hit Points 160 (6d10)
Speed 10 ft., Walk 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
18 (+4)
INT
24 (+7)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws INT +12, WIS +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Magical Attacks
Gear Staff
Senses Passive Perception 15
Languages Common
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Traits

Arcane Prodigy

Azuri has advantage on concentration checks and saving throws against magical effects.


We're Stronger Together

While Reginald or Robur are conscious:

  • Azuri gains +2 AC.
  • Azuri gains advantage on spell attack rolls.

Astral Overflow

Whenever Azuri casts a spell, she gains 1 Astral Charge.

At 3 Astral Charges:

  • Her next spell deals an additional 4d8 force damage.
  • Charges are then removed.
Actions

Multiattack

Azuri makes two staff attacks or casts one spell.


Double Staff

Melee Weapon Attack

+9 to hit

Hit:

  • 2d8 + 4 bludgeoning

Azuri attacks twice.


Staff Combo

Azuri launches into a rapid sequence.

Target takes:

  • 2d8 + 4 bludgeoning
  • 2d8 + 4 bludgeoning
  • 3d8 + 4 bludgeoning

Spin Dive

Azuri dives forward while spinning her staff.

+9 to hit

Hit:

  • 5d8 bludgeoning

This attack ignores up to 5 AC worth of magical protection.


Cast Spell

Choose one:

Fireball

20-foot radius

  • 8d6 fire damage
  • Burn condition

Lightning Bolt

Single target

  • 10d8 lightning damage

Target has disadvantage on the Dexterity save.


Ice Storm

20-foot radius

  • 6d8 cold damage
  • Apply Freeze
Bonus Actions

Astral Chargeup

Azuri begins charging an Astral Blast.

A visible sphere of purple energy forms around her.

Until the start of her next turn:

  • Azuri cannot use Astral Chargeup again.
  • All creatures become aware that Astral Blast is imminent.

    Astral Blast

    Can only be used after Astral Chargeup.

    Azuri releases a colossal beam that detonates in a massive purple explosion.

    All creatures within 60 feet must make a DC 20 Dexterity saving throw.

    Failure

    • 12d10 force damage
    • 6d10 radiant damage

    Success

    • Half damage

Prepared Position

If a creature spent its previous turn preparing:

  • Damage is reduced by 75%.
Reactions

Reactions

Arcane Barrier

When Azuri takes damage:

Reduce damage by 20.

Recharge 5-6.


Spell Reflection

When targeted by a spell of 3rd level or lower:

Roll d20.

16-20:

  • The spell targets its caster instead.

Description

Azuri wears a blue/purple wizard-like robe and hat inspired by the  "Astral Isle". She holds her weapon of choice, a staff, in her left hand; it is a retextured version of the Meteor staff, however being sliver-coloured, and the eye being replaced by a gem. She also wears lapis-lazuli coloured glasses. Azuri has pale Gray skin and black hair.

Habitat: Urban

superdroid3

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