Sandswim: the Bronze serpent moves in sand like a fish in water. Movement is doubled (60ft) unless grappling a target, then movement is reduced to 20ft. Outside of the sand, it is much slower and ungainly, making movement reduced to 15ft.
Construct Nature. The Bronze Scarab does not require food or rest.
Heated Body. If the Bronze Serpent takes any fire damage, it becomes heated for 3 turns, which ends if the bronze serpent dives into the sand. Any creature that comes into contact with the Bronze Serpent while heated takes 3d4 + 2 fire damage. If constricted, the target will take 3d4+2 fire damage at the beginning of its turn.
Multiattack: Bronze serpent can make two attacks, only one of which can be a bite attack, unless it is to a constricted targett. If constricting, can only do one attack to an opponent not constricted.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 16 (3d8 + 7) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Dive: if grappling an opponent, the bronze serpent may attempt to dive while grappling. The target must make a DEX or STR save (DC 14) or be dragged under the sand. On a successful save, the target just hits the surface and takes 1d8 bludgeoning damage (except on roll of 15+ with no modifiers: target lands on its feet). On a fail the target is dragged under the sand and takes 4d6 damage per turn until they escape the sand.
Sand Spray. Ranged Attack: +3 to hit, reach 60ft . Sprays a jet of sand after breaching, causing 8(2d8+3) damage and causes blindness for 2 turns if target does not pass (Dex DC 15)
Dive: Bronze serpent can dive as a reaction 3x per round when hit. If hit while constricting a target, The target must make a DEX or STR save (DC 14) or be dragged under the sand. On a successful save, the target just hits the surface and takes 1d8 bludgeoning damage (except on roll of 15+ with no modifiers: target lands on its feet). On a fail the target is dragged under the sand and takes 4d6 damage per turn until they escape the sand.
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